
A selection of projects exploring 3D environments, assets, props, and cinematic visuals — from initial concepts to final frames.
2024–2026
I’m Kseniya Sokolova
Unreal Engine Artist & 3D Generalist
Bringing 3D concepts to life through real-time visuals.
I work across the 3D production pipeline, combining asset creation, materials, scene assembly, and cinematic lighting to develop cohesive visual experiences in Unreal Engine 5.
My work spans stylized and realistic projects, with a focus on visual storytelling, technical problem-solving, and turning creative ideas into polished results.
Selected Projects
A selection of 3D and real-time projects showcasing my work across environments, asset creation, props creation, materials, and cinematic visuals.

WHISPER OF BLOSSOM
Cinematic Production · Character Animation · VFX · NiagaraOverview
Whisper of Blossom is a cinematic project created in Unreal Engine 5. The goal was to transform an existing character and environment into a cohesive cinematic sequence through character animation, camera work, and visual effects.
Process
I developed the storyboard and animatic, animated the character, adapted the existing environment, and worked on camera setup, Niagara VFX, and post-processing.
My Contribution: Storyboarding · Animatic · Character Animation · Camera Work · Environment Adaptation · Niagara VFX · Post-Processing · Rendering · Video Editing
Software: Unreal Engine 5 · MotionBuilder · DaVinci Resolve
NEON PURSUIT
Cinematic Production · Character Animation · Camera Work · LightingOverview
Neon Pursuit is a dynamic cinematic project created in Unreal Engine 5, focusing on energetic character animation, camera movement, and visual rhythm. The project combines an existing character with an adapted environment to create a cohesive, fast-paced cinematic sequence.
Process
I developed the animatic, animated the character, and worked on camera setup, lighting, and scene assembly in Unreal Engine 5, followed by rendering, post-processing, and editing.
My Contribution: Animatic · Camera Work · Character Animation · Lighting · Scene Assembly · Rendering · Post-Processing · Video Editing
Software: Unreal Engine 5 · MotionBuilder · DaVinci Resolve
SENEB-UN
Character Art · Full 3D Pipeline · Cinematic · PropsOverview
Cenebun is a 3D character creation project covering the full character pipeline, from initial modeling and sculpting to texturing and final presentation.
Process
I developed the character through the 3D production pipeline, working on modeling, sculpting, retopology, UV mapping, and texturing to achieve the final result.


Seneb-Un’s compass







